Valeri Farmer-Dougan, Ph.D.

Associate Professor in the Departments of 

Psychology and Biological Sciences

Illinois State University

Magnetic Resonance Imaging - Tools in Neuroscience!

 

Lecture Notes for Test 2

Click on the day that you need:

NEW lectures:

2/11/08    2/13/08    2/15/08    2/18/08    2/20/08    2/22/08    2/25/08    2/27/08    2/29/08    3/3/08

OLD LECTURES

9/17/07    9/19/07    9/21/07    9/24/07    9/26/07    9/28/07   10/01/07     10/03/07    10/05/07    10/08/07

NEW LECTURES

2/11/07 Vision and Eye anatomy

I. Perception
    A. Distinguish between perception and sensation
        1. Sensation: processing incoming messages
            a. Receiving them
            b. Getting the message to the correct brain location
            c. No interpretation
        2. Perception
            a. Interpreting the incoming messages
            b. Determining who, what, when where why
  
  
B. Light
        1. Light = electromagnetic energy
        2. Composed of photons
        3. Those photons travel in waves
        4. Best analogy: droplets of water in the ocean
        5. Visual light spectrum: part of electromagnetic energy that an animal’s eye perceives
   
C. Psychological vs. the physical
        1. Wavelength of light = color
        2. Density of light = saturation of color
        3. White = all wavelengths together
        4. Black = absence of light (dark)

II. Eye
    A. Parts of the eye
        1. Cornea:
            a. Light passes through here first
            b. Clear
            c. Should be smooth, if not creates astigmatism
        2. Aqueous humor: right behind the cornea
            a. Jelly like fluid that helps the cornea keep its shape
            b. Garbage system for the cornea
        3. Iris and pupil
            a. Iris is a colored muscle (striated muscle)
            b. Controls the opening into the eye- pupil
        4. Lens
            a. Oblong fingernail like bulb
            b. More oblong for far away vision
            c. More rounded for near vision
            d. “cloudy lenses” = cataracts
            e. Lens changes shape via ciliary muscles
        5. Vitreous humor
            a. Jelly like substance in middle of eye
            b. Helps the eyeball keep its shape
   
   
B. Retina
        1. Skin like layer on the back of the eye
        2. Contain the actual vision receptors
            a. Rods: rod-like
            b. Cones: cone-like
        3. Rods process: light/dark or black/white
        4. Cones process: color
        5. Rods and cones are concentrated in or near the fovea (indentation in the retina)
        6. Optic disk or blind spot
            a. Where the optic nerve exists the eyeball
            b. No rods or cones over it
   
   
C. Eye to brain
        1. Retina:
            a. Rods/cones to
            b. Bipolar cells
            c. To ganglion cells (nerve)
        2. Optic nerve to optic chiasm
        3. Optic tracts or nerve go to the lateral geniculate nuclei (midbrain)
        4. Projects back to the vision center: occipital lobe
            a. Multiple vision areas
            b. Specialized for color, form, distance, combining it all together

    D. Vision problems with the eyeball itself
        1. Myopia: nearsightedness
            a. Only see near objects clearly
            b. Lens too curved
            c. Eyeball is too long
            d. Light is focusing ahead of the retina
            e. Concave lens on the front of the eye
        2. Hypermetropia: farsightedness
            a. Only see far objects clearly
            b. Lens too flat
            c. Eye is too short
            d. Light is focusing beyond the retina
            e. Convex lens
        3. Astigmatism: waffle iron cornea
        4. Strabismus:
            a. Eyes are crossed or wall-eyed
            b. One or both eyes
            c. Caused by weak muscles
            d. Exercise the weak eye muscle
            e. Critical that this is fixed by age 6 or at the very latest, and by 3 or 4 preferably
            f. Death of the optic tract for the bad eye

III. Color vision
    A. Two theories
        1. Trichromatic theory
            a. Young (1880) and von Hemmholtz (1950’s)
            b. Three kinds of cones
                i. Red
                ii. Green
                iii. Blue
                iv. By mixing combinations of these cones, we can see any color
            c. But: problem- after image problem
        2. Opponent process theory
            a. Ewald Hering (1850) and Hurvich and Jameson (1957
            b. We have a different way of seeing color in the brain
            c. Split the three incoming signals from cones plus rods into three distinct opponent systems
                i. Black-white (rods)
                ii. Red-green
                iii. Blue-yellow
            d. Color blind: brain issue, not eye issue in most cases
                i. If you lack rods/cones = blind
                ii. If you lack cones = completely color blind
                iii. Red/green or blue/yellow color blind or color weak

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2/13/07 Gestalt Principles

Gestalt slides

I. Gestalt Psychology
    A. Sensation and perception
        1. Making meaning of raw sensations
        2. Phenomonologists
            a. Studied phenomenon
            b. Found that individuals have highly individualized experiences
            c. Found tremendous overlap in how people saw the world
        3. Perceptual organization
            a. How we organize our perceptions
            b. Figure vs. ground
            c. Must determine what is the important object
            d. What makes up the background
 
  
B. Mantra becomes
        1. The whole is greater than the sum of its parts
        2. Parts may be important
        3. But it is HOW the parts are put together that make the figure
        4. Three blind men and the elephant
            a. First guy: examined trunk- snake
            b. Second guy: examined a leg- a tree
            c. Third guy: examined the tail- rope

II. Gestalt rules or laws of perception
    A. Gestalt = configuration
        1. Examining distinctive features of the figure
        2. Separating from background
   
   
B. Rules of organization
        1. Proximity: things that are close together belong together
        2. Similarity: similar objects belong together
            a. Categorize
            b. Organize
            c. Sort
            d. See this clip of Sesame street for a great example!
 http://youtube.com/watch?v=Ect-kgxBb4M&feature=related

        3. Contrasts and edges
            a. Show divisions between proximal or similar objects
            b. Dividing line
            c. Whydon’twewritelikethis
            d. Closure: like things to come to a natural conclusion or end
        4. Good figure or pragnanz: simple and natural, not artificial shapes
        5. Good continuation: like
        6. Common fate: make the figure have gestalt organization if it isn’t there

III. Perceptual constancies
    A. How you view an object is relative to the objects surrounding it
        1. It depends on the context
        2. Navy blue or black?
  
    
B. Perceived movement
        1. See or “make” movement where there isn’t any
        2. Flicker fusion- allows us to see motion where there isn’t really any motion
        3. Phi phenomon: a light perceives to jump back and forth

    C. Dynamic qualities of our perception
        1. Interactions between auditory and visual
        2. Don’t like a disconnect between the two
            a. Mouths and sound should go together
            b. Disconnect between light and sound is cue for distance
        3. Perceptions develop into categories and then schemas (generalized category)
        4. Ethnic names

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2/15/07 Depth Perception

Depth Perception slides

I. Depth perception
    A. Problem for depth perception is translating two dimensional images into three dimensional images
        1. Our retina sends 2-D signals (width and height)
        2. Make this into 3-D by adding depth
        3. Use cues in the environment to make our brain “see” 3D

    B. Two kinds of cues
        1. One-eyed cues: mono cues
        2. Two eyed cues or binocular cues

    C. Monocular cues
        1. Pictorial or picture cues
        2. Clues in the 2D image that tell us about depth
        3. Involve our Gestalt rules
        4. Light and shadow
        5. Size of the object:
            a. Near objects look big
            b. Far objects look small
            c. Assumes size constancy
        6. interposition.
            a. If one object occludes the other, that object is near and the other is far
            b. Near covers far
        7. Perspective gradients
            a. Linear perspective
            b. Texture perspective
            c. Aerial perspective: where you are in comparison to the object (above or below)
        8. By 6 months babies can see these cues (probably much earlier)
            a. Elevated visual cliff
            b. By six months- babies show fear
            c. At birth to six months: interest
            d. Precocial animals (animals that basically can function as adults at birth) show fear immediately
    D. Binocular cues
        1. Two eyed cues
        2. Two kinds
            a. Convergence
            b. Binocular disparity

        3. Convergence
            a. Motor movement for your eyes
            b. Inward movement of the eyes
            c. Feedback from the ciliary muscles (on the lens)
            d. Moving inwards: near
            e. Moving outwards: far
            f. Ciliary muscles- accommodation
        4. Binocular disparity
            a. Two eyes see two different images
            b. One eye that is your main or dominant eye
            c. Dominant eye is the “image receiver”
            d. The other eye is the measure of disparity and therefore depth
            e. Very different- far
            f. High degree of overlap- near
            g. Development of hand eye coordination
        5. Demonstrates “use it or lose it”
        6. Distinct critical period for integrating the senses: age 3 to 4; damage by 6 or 7 and complete loss by 9 or 10

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2/18/08 Audition

Audition slides

I. Audition or hearing
    A. Audition process of sensing air pressure changes
        1. When you hear a sound your ear is actually being massaged by sound waves
        2. Detect the massageaction potential to the brain
        3. Air pressure changes are more than just hearing
            a. Hearing
            b. Balance
            c. Side to side detection (echolocation)
 
  
B. Loudness, pitch and timbre
        1. Loudness: decibels
        2. Pitch: frequency of the sound wave
        3. Timbre: many overlapping soundwaves
 
 
C. Critical loudness for humans:
        1. Hear beginning at about 10 dB
        2. Hearing loss begins at about 20 dB
        3. Injury to the ear occurs at 90dB or greater (70 dB for chronic noise)

    D. Pitch
        1. Frequency of the sound wave
        2. Hear from about 20 Hertz to about 6,000 Hz (little kids 8,000; many adults only 4,000)
        3. Pitch = tone
            a. 20 Hz sound is very low
            b. 4000 Hz sound is very high
            c. Perceived pitch: higher pitches are perceived as louder
   
   
E. Timbre
        1. Overtones on your voice or an instrument
        2. Individualized

 II. Anatomy of the Ear
    A. Parts:
        1. Pinna: outermost skin and cartilage part of the ear
        2. Outer canal
        3. Middle ear:
            a. Ear drum or tympanic membrane
            b. Three bones:
                i. Malleus or hammer
                ii. Incus or anvil
                iii. Stapes or stirrup
            c. Function is mechanical: pushing the sound back into the cochlea
        4. Middle ear problems
            a. Bad eardrums from injection or injury
            b. New ear drum; tympanoplasty
            c. Three bones may calcify
                i. Get a calcium buildup
                ii. Don’t move anymore
                iii. Titanium bones
                iv. Otosclerosis
   
   
B. Inner ear
        1. Oval window: opening in the bone to the cochlea
        2. Cochlea: snail like indentation of the skull
            a. Should have at least three turns, if not- Mondini defect
            b. Three separate chambers
                i. Vestibular membrane
                ii. Basilar membrane
                iii. Tectal membrane
        3. How do we hear?
            a. Air pressure pushes down on the basilar membrane
            b. Basilar membrane is lined with hair cells
            c. Hair cells move back and forth
            d. This motion produces action potentials to the auditory nerve and then to the brain
        4. Vestibular:
            a. Hair cells
            b. Liquid in the ear
            c. As the liquid moves back and forth with head movement, hair cells wiggle- action potential- stimulates the vestibular nerve
  
   
C. How we hear: Theories
        1. Place or location theory
            a. von Hemmholtz and then von Bekesy
            b. you can detect different pitches because different hair cells in different locations are stimulated
            c. each spot on the basilar membrane is “tuned” to a different pitch

        2. Frequency theory
            a. The basilar membrane vibrates at different frequencies depending on pitch
            b. Slowly for low pitches
            c. Fast for higher pitches
        3. Volley theory or the volley principle
            a. Depending on the pitch, you get place, frequency, mixed vibrations of hair cells
            b. Place: 200-20,000 Hz
            c. Frequency: 20-4000 Hz
            d. Both: 200-4000 HZ (human speech range)

III. Hearing loss
    A. Three basic kinds
        1. Conductive or mechanical loss: middle ear
        2. Sensorineural loss:
            a. Cochlea
            b. Auditory nerve
            c. Mixed: both
   
   
B. Hear the different kinds of losses
        1. Hearing loss
            a. Mild: 20-40 dB
            b. Moderate: 40-60
            c. Severe: 60-80
            d. Below 80: deaf
   
       
2. Tinnitutus
            a. Swooshing or humming or buzzing sound
            b. Hair cells or nerve are always stimulated

    C. How do we fix it?
        1. Hearing aids
        2. Analog hearing aids
            a. Cheap: $200-$600 each
            b. Make ALL sounds louder
        3. Digital hearing aids
            a. Mini computer
            b. Aid each frequency or pitch individually
            c. Price: $750-2500 A PIECE
            d. Hearing aids come in all different sizes and shapes
        4. Cochlear implant
            a. Bypass the cochlea
            b. Computer chip in: under skin above your ear
            c. Run a wire into cochlea and attach to the auditory nerve
            d. Wear a microprocessor on the outer part of your head
            e. Hearing aid sends the sound to the microprocessor

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2/20/08 Learning, Habituation and Classical Conditioning

Habituation and Classical Conditioning slides

I. Learning
    A. Definition
        1. Rely on a change in behavior
        2. Relatively permanent change
        3. Rule out maturational change
        4. Learning is a relatively permanent change in behavior due to environmental change and not maturational change

   
B. How to tell is you learned
        1. Have to have behavior
        2. Increasing rate or quality of the behavior as the organism learns
        3. Maximum amount of learning about anything- asymptote
        4. Change in the curve prior to asymptote = learning
        5. Behavior at asymptote is performance
        6. Take many behavior measures

C. Several KINDS of learning
        1. It is a continuum
        2. All related and there is no real clean break between kinds of learning
        3. Habituation
        4. Classical conditioning
        5. Operant conditioning
        6. Modeling or social learning

II. Two most basic kinds
    A. Habituation
        1. Learning NOT to respond
        2. Learning to ignore the irrelevant
        3. Underlying assumption: animals optimize
        4. At birth babies know how to habituate
        5. Dishabituation: change in the situation and you pay attention again
        6. Makes an efficient organism

    B. Classical conditioning
        1. DesCartes: reflex arc or spinal reflex
            a. Found that this reflex could be conditioned
                (learned)
            b. Use to think that only reflexes were classically conditioned, but this is not really true
        2. Pavlov
            a. Russian physiologist- salivation
            b. Found that the dogs could predict when events were going to happen- “made slobber”
            c. Called it classical conditioning

    C. Design of classical conditioning
        1. Pavlov’s study: bells and food
        2. Pair the bell with the presentation of the food
        3. Dogs naturally slobber to food
        4. Soon the dogs began to slobber to bell
        5. Name the parts of this sequence
            a. Unconditioned or unlearned stimulus: US
                i. Naturally occurs
                ii. Not learned
            b. Unconditioned response: UR
                i. Naturally occurring response
                ii. Unlearned
            c. Conditioned stimulus: CS
                i. Learned cue or stimulus
                ii. Predictive of the US
            d. Conditioned response: CR
                i. Learned response to the CS
                ii. Occurs to the CS
                iii. May or may not look like the UR

    D. Characteristics of classical conditioning
        1. Learning curve: it takes many trials to reach asymptote
        2. Strength of the response or the rate of learning depends on how strong the cue or CS is
        3. Extinction: if the CS no longer predicts the US, you stop responding (habituation)
        4. Spontaneous recovery; situation similar to the learning situation can bring an old response back!
        5. Relearning is faster
        6. Generalization: you make similar responses to similar CSs
        7. Discrimination: learn to make the CR to only very specific CSs
   
   
E. 4 procedures that demonstrate why predictiveness is SO important
        1. Simultaneous conditioning: CS is presented at the SAME TIME as the US-not much learning
        2. Delayed conditioning: CS goes off, the US immediately goes on: great conditioning
        3. Trace conditioning: CS goes off, break, US goes on: depends on the time gap for how well you learn it
        4. Backwards conditioning: US then the CS

    F. The form of the CR may be different than the UR
        1. Typically, they are similar but NOT identical
        2. Pavlov: US saliva had more digestive enzymes than the CS saliva
        3. Sometimes they can be OPPOSITE or compensatory
        4. Drug response and addiction/tolerance
            a. US morphine -- UR feel less pain, colder, lower BP, decreased HR, etc….
            b. CS: syringe  CR: feel more pain, hot, increased BP and increased HR
            c. Homeostasis: keep our body in balance, on an even keel
            d. Step down reflex compensates for the drug effects
        5. CS is predictive of the drug
            a. CS can be the syringe
            b. Environmental setting
            c. Time of day

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2/22/08 Classical conditioning applications and Operant Conditioning

Habituation and Classical Conditioning slides

Operant conditioning slides

I. Classical Conditioning application
    A. Learned emotional responses
        1. Little Albert study
            a. US: loud noise
            b. UR: fear
            c. CS: white rat
            d. CR: scared of the rat
        2. John Watson showed that emotional responses can be learned, not just innate (1921)
        3. Generalization: objects similar to white rats
        4. Plan was to show that what was learned could be unlearned-Albert moved away
        5. Why do we use cute little puppies in advertising?

    B. Remove the emotional responses
        1. Systematic desensitization
        2. Systematically desensitize you to the CS
        3. Afraid of heights:
            a. Flooding: put you in a glass elevator hanging over the canyon until you aren’t afraid anymore
            b. Shape you;
                i. Thoughts or pictures of heights (mild or weak CS)
                ii. Pair that with calmness and relaxation
                iii. Increase the strength of the “bad” CS but pair it with relaxation

    C. Get rid of bad behaviors or “bad associations”
        1. Smoking cessation, eating (over eating) problems and sexual problems
        2. Like to smoke: poison the cigarette- get sick when smoke; associate smoking with sickness
            a. Tends to be taste specific
            b. Same with food: taint your favorite food
        3. Chemotherapy or other medical treatments: inadvertently create taste aversion conditioning
        4. Sexual deviancy
            a. Typically learned or conditioned
            b. Accidentally: pair some bizarre stimulus or feeling with sexual arousal or gratification
            c. Fetishes
            d. Break the pairing:
                i. Penile seismometer
                ii. Measures erections and delivers shock
            e. Not very successful: about 90% of sexual predators will repeat

    D. Advertising
        1. Industrial/organizational psychology
        2. Pair product with CS (picture, icon, song)----pair it with a “fun, or happy” feeling

I
I. Operant conditioning
    A. So far:
        1. Habituation: learn to ignore and not respond to irrelevant stimuli in your environment
        2. Classical conditioining:
            a. You respond to predictive cues
            b. Why? Because they predict an upcoming event
            c. Don’t have to respond- not contingent or causal
 
  
B. operant conditioning
        1. The organism must make a response in order for the consequence to occur
        2. Consequence is contingent on the response

   
C. Edward.L. Thorndike: The Law of Effect
        1. Cats and a puzzle box
        2. Put cat in box and the cat had to do some trick to get out
        3. Speed of the response increased with trials
        4. The law of effects; when a response is followed by a satisfying state of affairs, that response increases
 
   
D.  B.F. Skinner: revised the law of effect
        1. 2 issues:
            a. Define satisfying: noisy word, not well defined
            b. Use the reinforcer: make the connection between the response and the consequence STRONGER
            c. Define increase: significant change in probability
        2. Define reinforcement: when a response is followed by a reinforce, that response increases in probability
        3. Define punishment: when a response is followed by a punisher, that response decreases in probability
 
   
E issue of positive and negative reinforcers and punishers
        1. Reinforcer increases responding
        2. Punishers decrease responding
        3. Positive: + add something
        4. Negative: - take away something

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2/25/08 More Operant Conditioning

Operant conditioning slides

Remember: Test next Wed Mar 5th

I. Remember: so far we have learned
    A. Three kinds of learning so far
        1. Habituation: learning NOT to respond to irrelevant stimuli
        2. Classical conditioning: learning to respond to predictive stimuli (there is no contingency between the response and the CS)- being prepared
        3. Operant conditioning: respond to get access or avoid access to consequence: response is required

    B. Four kinds of consequences in OC
        1. Positive reinforcement: add something to increase responding
        2. Negative reinforcement: take away to increase responding
        3. Positive punishment: add something to decrease responding
        4. Negative punishment: take away something to decrease responding
 

II. Parameters or characterists of operant conditioning
    A. Acquisition or learning curve
        1. Asymptotic curve: rises and then levels off
        2. Maximum amount of learning
        3. Shaping of the response:
            a. Teach the response
            b. Teach pieces of the response: successive approximations
            c. At this point: reinforce A LOT
 
 
B. Several factors affect how fast you learn
        1. Size of the reinforcer: moderate size
        2. Quality of the reinforce: moderate quality
        3. Delay between the response and the reinforce: immediate
 
  
C. Extinction in operant conditioning
        1. Shows a different graph function
        2. Increase in the response before the decrease: TRANSIENT INCREASE
        3. Extinction induced aggression
        4. Spontaneous recovery: the response will come back if the situation becomes similar to the old situation
 
 
D. Generalization and discrimination
        1. Learn to make the response under many similar stimuli (generalization)
        2. Learn to make the response ONLY in specific situations (discrimination)
        3. Use SD’s or discriminative stimuli : S+ or S-
 
  
E. Schedules of reinforcement:
        1. Continuous reinforcement schedule or CRF: every response is reinforced
            a. Satiation and habituation
            b. Too much
            c. Use this for shaping
        2. Partial reinforcement: PRF
            a. Only some responses will be reinforced
            b. Thins out reward and extends behavior
        3. 4 basic schedules of PRF
            a. Fixed ratio: each nth response is reinforced
                i. FR5: every 5th
                ii. Piecework
                iii. Break and run pattern: work hard to get the reinforcer, then take a break
            b. Fixed interval: the first response after X amount of time is reinforced
                i. FI 60 sec: the first response AFTER 60 sec
                ii. Scalloped responding
                iii. Tests every 4 weeks
            c. Variable ratio: on average, every nth response is reinforced
                i. VR5: 1,9,5…….
                ii. Slot machines
                iii. Fast and steady responding
            d. Variable Interval: VI
                i. On average, the first response after x amount of time is reinforced
                ii. VI 60 sec: average out as 60 sec
                iii. Pop quizzes

  F. Superstition
        1. Sometimes the organism connect a response to the reinforce that is NOT the contingent response
        2. Accidental conditioning
        3. “flap your wings and turn around 3 times after shutting down the interface, it will work again”
        4. Superstition can be maintained accidentally if the real contingency is still in effect
        5. Wii
        6. Accidental behaviors can interfere with the real contingency or cause harm
        7. Obsessive compulsive behavior

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2/27/08 Biological Boundaries of Learning and Conditioning

slides for Animal Learning!

I. Animals used in psychology across a variety of different kinds of research:
    A. Behavioral Neuroscience research
        1. Comparative research
        2. Learning research
        3. Applications to animal welfare

    B. Today let’s discuss three models and theories that have lead to dramatic changes in human and animal behavior:
        1. Garcia effect or conditioned taste aversion
        2. Learned helplessness
        3. Preparedness learning or behavior systems model

II. Garcia Effect or Conditioned Taste Aversion
    A. Several groups of rats were classically conditioned:
        1. Grp I: Tasty Water--> Nausea
                            Good Conditioning
        2. Grp II: Bright Noisy Water-> Shock
                        Good conditioning
        3. Grp III: Tasty Water--> Shock
                        No conditioning
        4. Grp IV: Bright Noisy water--> Nausea
                        No conditioning

    B. Why? A “biological boundary” may explain this phenomenon:
        1. Look at the TYPE of stimuli that are being used:
        2. Categorize each as an internal or external event
            a) Grp I: Tasty Water--> Nausea
                                Internal         Internal
            b) Grp II: Bright Noisy Water-> Shock
                                External     External
            c) Grp III: Tasty Water--> Shock
                                Internal         External
            d) Grp IV: Bright Noisy water--> Nausea
                                External         Internal

        3. Can’t learn ACROSS modalities very well!

    C. Important Properties of Taste Aversion
        1. single trial learning
        2. lasts long time periods
        3. generalizes
        4. species and modality specific

    D. Uses
        1. Humans: dietary restrictions and smoking cessation programs (but will switch brands and tastes)
        2. Can develop CTA with Chemotherapy- must watch pairing good food with nausea
        3. Most important use: Wildlife Management:
            a) Coyote management
            b) Wolf management
            c) Bear management
        4. Application: How can you keep your dog out of the garbage?

III. Learned helplessness: Marty Seligman
    A. Initial research paradigm: Four groups of dogs
                        Training I and II                         result                 Lasting effects
        1. Grp I     Escapable/escapeable            run                     None
        2. Grp II     Inescapable/inescapable        not run               None
        3. Grp III    Escapable/inescapable           not run               None
        4. Grp III    Inescapable/escapable            not run               Severe

        5. Remember, Seligman’s hypothesis was that NONE of the dogs would be significantly harmed.
        6. Key Factor = inescapability
        7. once learned not to escape (learned to be helpless)= not change

    B. Characteristics of L.H.
        1. inescapability that produces phenomenon, not the shock itself
        2. works under variety of procedures, conditions
        3. very generalizeable, transferable
        4. if take far enough, can make it a contingency rule for the animal, rather than specific contingency for specific situation(s)

    C. Symptoms of L.H.
        1. passivity
        2. learned laziness
        3. retardation of learning
        4. somatic effects
        5. reduction of helplessness with time

    D. Clinical expressions of learned helplessness
        1. School phobias
        2. and math anxiety
        3. Abusive
        4. Relationships
        5. Depression
        6. Cultural learned helplessness
     
     E. “Curing” or eliminating learned helplessness
        1. Unlearn the rule
        2. Reshape or recondition
        3. Must be done in situation where organism cannot fail
        4. Difficult to do- animals can “not” respond
        5. UPenn program on relearning thoughts during test taking

IV. Behavioral Systems of Behavior: Biological Preparedness
     A. Are boundaries or systems of behavior
        1. Behaviors are clustered into groups of relevant behaviors
        2. These may be biologically relevant
        3. May be hard wired in many animals

    B. Several “modes” of behavior
        1. Feeding mode
        2. Sexual mode
        3. Aggression mode
        4. Misbehaving Animals

    C. Marion and Keller Breland
        1. Students of B.F. Skinner
        2. Went to Hollywood to train animals for films and commercials
        3. In process of training, discovered consistent “misbehavior” of animals

    D. Several examples:
        1. Miserly raccoon
        2. Piggy Bank Pig
        3. Dancing Chicken
        4. Baseball playing Chicken
 

    E. Why? Instinctive drift
        1. Whenever situation permitted, specifies specific behavior patterns intruded
        2. Instinctive behaviors competed with operantly conditioned behaviors
        3. Not random, but predictable

    F. Species specific
        1. Related to reward
        2. acting almost as a CR
        3. inteferes with contingency!

    G. bottom line: our instinct is to learn, predict and adapt to our environment!
        1. we don’t have a lot of “hard wired” behaviors
        2. those that are hard wired are altered and changed via learning to predict and control events in our environment
        3. our biggest instinct is to learn!

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2/29/08 Applied Behavior Analysis

I. Functional Analysis
    A. Determining the function of the behavior
        1. Trying to find what contingencies maintain the behavior
        2. Can be environmental
        3. Can be “internal” environmental effects
        4. Must “listen” or observe behavior to determine causes!

    C. Reinforcer Hierarchy: make sure the client is as independent as possible:

 

 

 

 

 

 

 


    B. We learn when the contingency is in effect and when it is not
        1.
SD versus S∆
        2. SD: R-->Sr
                -The signal tells the organism the contingency is in effect (the reward/punisher will not be received)
        3. S∆: R 0
            -The signal tells the organism the contingency is not in effect (the reward/punisher will not be received)

II. Determining Effective Reinforcement Procedures in Applied Settings:
    A. Criteria for a Reinforcer:
        1.
Must be effective
        2. Must be able to predict a priori the:
        3. direction of behavior change
        4. magnitude of reinforcement effect
        5. Must be highly flexible across different populations and settings

    B. Traditional Models of Reinforcement:
        1. Rely on transituational approaches to reinforcement
        2. “Once a reinforcer, always a reinforcer”
        3. Produced catalog of items, but not good efficacy or reliability
        4. Do not really allow a priori predictions
 
    C.
Alternative Viewpoint:
        1. Think  of reinforcers as something you want
        2. Punishment as something you don’t want
        3. Time out is extinction from reward and too much “nothing”

    D. Disequilibrium models:
        1. Idea that we are at a state of equilibrium
        2. If we don’t have enough we will work to get more
        3. If we have too much we will work to get less
        4. How make something reinforcing?
            a. Take it away
            b. Give the person less of it
            c. Sell it!
            d. Can be anything or any activity the person wants

    E. Why not use negative reinforcement?
        1. Side effects: don’t like the person delivering negative reinforcer
        2. Uneven and sporadic behavior
        3. Strong  stimulus cues: only behave when “sD” is around: when teacher not there, the kids go wild!

    F. Punishment effects
        1. Traditional Definition: Any contingent event which results in a decrease in operant responding
        2. New Definition: Punishment effects are Produced when schedule constraints produce a state of of disequilibrium
                a. Punishment as satiation:
                b.
Give the individual “Too much” of something contingent on a behavior

III. Punishment and Time-Out:
   A. 
Guidelines for using  positive punishment
        1. Behavior must be dangerous to person or others
        2. No chance to interrupt and reinforce “good” behavior
        3. Tried other alternatives
 
  B.
Rules for Using Time-Out
        1. 1 minute per year of age
        2. Must be quiet to get the timer to start
        3. Cannot use for dangerous, disruptive or self-stimulatory behavior
        4. Must really be “time out” from other rewards

    C. Negative Punishment
        1. Response cost: your response costs you something or some behavior
        2. Two parts:
            a. Restitution: reinstatement of environment (clean up)
            b. Positive practice: practice better response for situation
        3. Can also use satiation/habituation

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3/3/08 Modeling or Social Learning Theory

Remember: Test on Wednesday! Chapters 3 and 5!

I. So far we have learned about
    A. Several types of learning
        1. Habituation
        2. Classical conditioning
        3. Operant conditioning
    B. Biological limitations on learning
        1. Boundaries or rules that restrict learning
        2. Our “hard wiring” may make us learn in certain ways or attend to certain stimuli
        3. Social boundaries for learning
    C. Third or fourth kind of learning: Social learning
        1. Modeling
        2. Learning vicariously or by observing someone else doing the behavior

II. Social learning theory
    A. Social learning
        1. Do not have to have direct experience with the learning
        2. Learn by seeing another organism experience consequences
        3. Attend to social cues
    B. Animals learn via social learning
        1. If one horse learns to open a gate……all do it
        2. Primarily in mammals
        3. Only social organisms learn via modeling
    C. Albert Bandura (Stanford Univ)
        1. Uses social learning to explain social, personal and developmental competencies
        2. Add a cognitive or thinking component to his model
        3. Add some new concepts:
            a. Rewards: convey information
            b. Incentive motivation: reinforcement
            c. Vicarious learning: learning by watching
        4. Modeling: learning by watching an identified model
    D. Four mechanisms for social learning from a model
        1. Attentional processes:
            a. Must attend to the model
            b. Several factors that affect attention:
                i. Learner:
                    1. Be awake
                    2. Be able to observe
                    3. Interest
                ii. Model:
                    1. Distinctive to the observer
                        a. Sex
                        b. Age
                        c. Ability
                    2. Affective valence
                        a. Emotional tone you set for the observation
                        b. Complexity
 
      
2. Retentional processes
            a. Remember all the steps the model did
            b. Memory abilities
                i. Familiarity
                ii. Amount to be remembered
            c. Ways of remembering
                i. Verbal memory: words
                ii. Imaginal or procedural memory: images or the behaviors
                iii. How I practice can make a difference
                iv. Little kids can’t do either kind of “remembering” very well
 
      
3. Motoric reproduction abilities
            a. Must be physically able to do the response
            b. Problem in young children
            c. Self observe and give yourself feedback
 
      
4. Reinforcement processes
            a. If you are not personally rewarded, you won’t keep doing the new behavior
            b. Reward is still necessary for the observer
            c. May have to self reward or be rewarded vicariously

III. Why is this important?
    A. Where do many of our behaviors come from?
        1. Bobo doll studies: 1960’s
            a. Bobo was a blow up clown with a weighted bottom- punching clown
            b. Examined the behavior of preschoolers:
                i. Originally, just use boys, later used girls
         2. groups:
            a. Group that watched a grad student beat Bobo
            b. Watched a Disney nature flick
            c. Test: kids got to play with Bobo
            d. Found: kids who watched a model beat Bobo were MUCH more aggressive to Bobo

    B. do kids learn TV violence?
        1. yes!
        2. what kinds of TV are worse?
            a. cartoons: Bugs bunny/Road runner hour
            b. nightly news:
            c. news resulted in more violent behavior: Viet Nam clips
            d. kids can tell real from fake, and they are more likely to imitate live action than cartoon

    C. sexual behaviors
        1. most children interviewed state they learned their sexual courtship behaviors from TV
        2. Doepke study: known abuse victims compared to “controls”
            a. allowed to play with anatomically correct dolls
            b. shown that dolls were correct
            c. abused kids played explicitly sexual ways with the dolls
            d. controls: enaged in “sex role” play too!
        3. MTV and music videos: treatment of women

    D. Helping behaviors:
        1. calling 911
        2. learn cpr, and rescue techniques
        3. be careful when kids play these games

    E. therapy: social skills training
        1. practice social skills by watching and observing
        2. model does the correct behavior, learn it
        3. model does the behavior wrong- observer corrects it
        4. teaching new and appropriate responses
        5. peers are best models

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OLD LECTURES

9/17/07 Visual Anatomy

Visual Anatomy

I. The nature of light
    A. Light = electromagnetic radiation
    1. composed of photons
    2. travel in waves
    3. wavelengths make up “color” psychologicially
    4. photons give us the “saturation” or richness of color

    B. physical measurement and a psychological measurement
    1. wavelength of light = physical
    2. psychological measure of “color”
    3. visible spectrum = part of the electromagnetic spectrum that humans can see
        a. “rainbow”
        b. Put all the visible spectrum light waves together = white
        c. Monochromatic light = 1 color
        d. Brightness = saturation

    C. why do we need to know this?
        1. eye must convert electromagnetic radiation from the visible spectrum into an action potential that is sent to the brain
        2. light come into the eye (right amount)
        3. shined onto the retina which contains our photoreceptors (light receivers)
            a. Chemical reaction
            b. Turns off the receptors
            c. Turning off will cause an action potential
            d. Goes to the brain, and is processed

II. Parts of the eye
    A. major parts
        1. cornea
            a. outside most part of the eye (you put your contacts onto this)
            b. clear, smooth, rounded
            c. astigmatism is wrinkle in the cornea- screws up focusing

        2. aqueous humor:
            a. pouch of watery liquid right behind the cornea
            b. garbage waste system

        3. Iris and pupil
            a. Iris: colored muscle of your eye
                i. Striated muscle
                ii. Sphincter muscle
                iii. Limit the amount of light coming into the eye

            b. the pupil: hole into the back of the eye
       
       
4. lens
            a. Transparent, smooth, flexible
            b. Same material as your fingernail
            c. Ciliary muscles: push and pull to change the shape of the lens
                i. Flatten the lens for far away objects
                ii. Round the lens for near objects

            d. cloudy lens = cataract

        5. vitreous humor
            a. large chamber of the eye
            b. contains fluid
            c. gives the eyeball its shape
            d. should be nice and round (not oval)

        6. retina
            a. lining along the back of the eyeball
            b. layered
                i. receptor cells
                ii. nerve cells

            c. two important kinds of receptor cells
                i. rods: rod shaped
                    1. black and white or day/night vision
                    2. 120 million

                ii. cones: cone shaped
                    1. color vision
                    2. 5 million

            d. connect to the optic nerve:
                i. blind spot
                ii. no rods or cones in the spot where the optic nerve exits the eye

            e. fovea: where most of the cones are in the retina

    B. connection to brain
        1. leaves the retina via ganglion cells
        2. ganglion cells make up the optic nerve
        3. optic nerve leaves the eye and splits into 2
            a. one side goes to the left hemisphere
            b. one side goes to the right hemisphere
            c. split is called the optic Chiasm

        4. optic nerve and optic chiasm to midbrain or lateral geniculate nuclei (LGN)
            a. arousal
            b. Notice sudden movement

        5. radiations from LGN to occipital lobe
            a. Areas 17, 18 and 19 primarily
            b. Code incoming information in layers

        6. two kinds of pathways
            a. ambient vision: what is it
            b. Spatial vision: where is it

    C. vision problems
        1. astigmatism
        2. nearsighted: myopia
            a. Lens is too round
            b. Eyeball is too long
            c. Fix it: CONCAVE lens
            d. Lens minifies

        3. farsighted: hypermetropia
            a. lens is too flat
            b. eyeball is too short
            c. fix it: CONVEX lens
            d. lens magnify

        4. strabismus: misaligned eyes (one eye muscle is too weak or strong)
        5. cortical blindness: brain is “blind”

III. Color vision
    A. Two theories of color vision
        1. Trichromatic theory: 3 colors
            a. Young (1880), von Hemholtz (1950’s)
            b. Three kinds of cones make all colors
                i. Work in combination
                ii. Mix to make individual color combinations

            c. red, blue and green wavelengths = white light
            d. if this is true: 3 kinds of cones! And there are!!!!!!

        2. problem: opponent process problem
            a. black ---- white
            b. Green ----- red
            c. Blue ----- yellow

        3. brain processes 4 colors and black/white in PAIRS
            a. black ---- white
            b. Green ----- red
            c. Blue ----- yellow
            d. Neurons in the brain

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9/19/07  Perception

I. Rules for Perceiving the world
    A. remember cells in brain
        1. retina: rods and cones
            a. rods connect many rods to 1 bipolar or ganglion cell
            b. cones connect 1 cone to 1 bipolar/ganglion cell
            c. more precision: color vision

        2. go to brain: up optical nerve tract, optic chiasm, to LGN, to occipital cortex
        3. specialized cells in visual cortex
            a. On/off cells
            b. Center and a periphery of their “visual field”

        4. many kinds of specialized vision cells:
            a. lines and edges
     &nbs