Valeri Farmer-Dougan, Ph.D.

Associate Professor in the Departments of 

Psychology and Biological Sciences

Illinois State University

Magnetic Resonance Imaging - Tools in Neuroscience!

 

Lecture Notes for Test 2

Click on the day that you need:

NEW lectures:

2/11/08    2/13/08    2/15/08    2/18/08    2/20/08    2/22/08    2/25/08    2/27/08    2/29/08    3/3/08

OLD LECTURES

9/17/07    9/19/07    9/21/07    9/24/07    9/26/07    9/28/07   10/01/07     10/03/07    10/05/07    10/08/07

NEW LECTURES

2/11/07 Vision and Eye anatomy

I. Perception
    A. Distinguish between perception and sensation
        1. Sensation: processing incoming messages
            a. Receiving them
            b. Getting the message to the correct brain location
            c. No interpretation
        2. Perception
            a. Interpreting the incoming messages
            b. Determining who, what, when where why
  
  
B. Light
        1. Light = electromagnetic energy
        2. Composed of photons
        3. Those photons travel in waves
        4. Best analogy: droplets of water in the ocean
        5. Visual light spectrum: part of electromagnetic energy that an animal’s eye perceives
   
C. Psychological vs. the physical
        1. Wavelength of light = color
        2. Density of light = saturation of color
        3. White = all wavelengths together
        4. Black = absence of light (dark)

II. Eye
    A. Parts of the eye
        1. Cornea:
            a. Light passes through here first
            b. Clear
            c. Should be smooth, if not creates astigmatism
        2. Aqueous humor: right behind the cornea
            a. Jelly like fluid that helps the cornea keep its shape
            b. Garbage system for the cornea
        3. Iris and pupil
            a. Iris is a colored muscle (striated muscle)
            b. Controls the opening into the eye- pupil
        4. Lens
            a. Oblong fingernail like bulb
            b. More oblong for far away vision
            c. More rounded for near vision
            d. “cloudy lenses” = cataracts
            e. Lens changes shape via ciliary muscles
        5. Vitreous humor
            a. Jelly like substance in middle of eye
            b. Helps the eyeball keep its shape
   
   
B. Retina
        1. Skin like layer on the back of the eye
        2. Contain the actual vision receptors
            a. Rods: rod-like
            b. Cones: cone-like
        3. Rods process: light/dark or black/white
        4. Cones process: color
        5. Rods and cones are concentrated in or near the fovea (indentation in the retina)
        6. Optic disk or blind spot
            a. Where the optic nerve exists the eyeball
            b. No rods or cones over it
   
   
C. Eye to brain
        1. Retina:
            a. Rods/cones to
            b. Bipolar cells
            c. To ganglion cells (nerve)
        2. Optic nerve to optic chiasm
        3. Optic tracts or nerve go to the lateral geniculate nuclei (midbrain)
        4. Projects back to the vision center: occipital lobe
            a. Multiple vision areas
            b. Specialized for color, form, distance, combining it all together

    D. Vision problems with the eyeball itself
        1. Myopia: nearsightedness
            a. Only see near objects clearly
            b. Lens too curved
            c. Eyeball is too long
            d. Light is focusing ahead of the retina
            e. Concave lens on the front of the eye
        2. Hypermetropia: farsightedness
            a. Only see far objects clearly
            b. Lens too flat
            c. Eye is too short
            d. Light is focusing beyond the retina
            e. Convex lens
        3. Astigmatism: waffle iron cornea
        4. Strabismus:
            a. Eyes are crossed or wall-eyed
            b. One or both eyes
            c. Caused by weak muscles
            d. Exercise the weak eye muscle
            e. Critical that this is fixed by age 6 or at the very latest, and by 3 or 4 preferably
            f. Death of the optic tract for the bad eye

III. Color vision
    A. Two theories
        1. Trichromatic theory
            a. Young (1880) and von Hemmholtz (1950’s)
            b. Three kinds of cones
                i. Red
                ii. Green
                iii. Blue
                iv. By mixing combinations of these cones, we can see any color
            c. But: problem- after image problem
        2. Opponent process theory
            a. Ewald Hering (1850) and Hurvich and Jameson (1957
            b. We have a different way of seeing color in the brain
            c. Split the three incoming signals from cones plus rods into three distinct opponent systems
                i. Black-white (rods)
                ii. Red-green
                iii. Blue-yellow
            d. Color blind: brain issue, not eye issue in most cases
                i. If you lack rods/cones = blind
                ii. If you lack cones = completely color blind
                iii. Red/green or blue/yellow color blind or color weak

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2/13/07 Gestalt Principles

Gestalt slides

I. Gestalt Psychology
    A. Sensation and perception
        1. Making meaning of raw sensations
        2. Phenomonologists
            a. Studied phenomenon
            b. Found that individuals have highly individualized experiences
            c. Found tremendous overlap in how people saw the world
        3. Perceptual organization
            a. How we organize our perceptions
            b. Figure vs. ground
            c. Must determine what is the important object
            d. What makes up the background
 
  
B. Mantra becomes
        1. The whole is greater than the sum of its parts
        2. Parts may be important
        3. But it is HOW the parts are put together that make the figure
        4. Three blind men and the elephant
            a. First guy: examined trunk- snake
            b. Second guy: examined a leg- a tree
            c. Third guy: examined the tail- rope

II. Gestalt rules or laws of perception
    A. Gestalt = configuration
        1. Examining distinctive features of the figure
        2. Separating from background
   
   
B. Rules of organization
        1. Proximity: things that are close together belong together
        2. Similarity: similar objects belong together
            a. Categorize
            b. Organize
            c. Sort
            d. See this clip of Sesame street for a great example!
 http://youtube.com/watch?v=Ect-kgxBb4M&feature=related

        3. Contrasts and edges
            a. Show divisions between proximal or similar objects
            b. Dividing line
            c. Whydon’twewritelikethis
            d. Closure: like things to come to a natural conclusion or end
        4. Good figure or pragnanz: simple and natural, not artificial shapes
        5. Good continuation: like
        6. Common fate: make the figure have gestalt organization if it isn’t there

III. Perceptual constancies
    A. How you view an object is relative to the objects surrounding it
        1. It depends on the context
        2. Navy blue or black?
  
    
B. Perceived movement
        1. See or “make” movement where there isn’t any
        2. Flicker fusion- allows us to see motion where there isn’t really any motion
        3. Phi phenomon: a light perceives to jump back and forth

    C. Dynamic qualities of our perception
        1. Interactions between auditory and visual
        2. Don’t like a disconnect between the two
            a. Mouths and sound should go together
            b. Disconnect between light and sound is cue for distance
        3. Perceptions develop into categories and then schemas (generalized category)
        4. Ethnic names

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2/15/07 Depth Perception

Depth Perception slides

I. Depth perception
    A. Problem for depth perception is translating two dimensional images into three dimensional images
        1. Our retina sends 2-D signals (width and height)
        2. Make this into 3-D by adding depth
        3. Use cues in the environment to make our brain “see” 3D

    B. Two kinds of cues
        1. One-eyed cues: mono cues
        2. Two eyed cues or binocular cues

    C. Monocular cues
        1. Pictorial or picture cues
        2. Clues in the 2D image that tell us about depth
        3. Involve our Gestalt rules
        4. Light and shadow
        5. Size of the object:
            a. Near objects look big
            b. Far objects look small
            c. Assumes size constancy
        6. interposition.
            a. If one object occludes the other, that object is near and the other is far
            b. Near covers far
        7. Perspective gradients
            a. Linear perspective
            b. Texture perspective
            c. Aerial perspective: where you are in comparison to the object (above or below)
        8. By 6 months babies can see these cues (probably much earlier)
            a. Elevated visual cliff
            b. By six months- babies show fear
            c. At birth to six months: interest
            d. Precocial animals (animals that basically can function as adults at birth) show fear immediately
    D. Binocular cues
        1. Two eyed cues
        2. Two kinds
            a. Convergence
            b. Binocular disparity

        3. Convergence
            a. Motor movement for your eyes
            b. Inward movement of the eyes
            c. Feedback from the ciliary muscles (on the lens)
            d. Moving inwards: near
            e. Moving outwards: far
            f. Ciliary muscles- accommodation
        4. Binocular disparity
            a. Two eyes see two different images
            b. One eye that is your main or dominant eye
            c. Dominant eye is the “image receiver”
            d. The other eye is the measure of disparity and therefore depth
            e. Very different- far
            f. High degree of overlap- near
            g. Development of hand eye coordination
        5. Demonstrates “use it or lose it”
        6. Distinct critical period for integrating the senses: age 3 to 4; damage by 6 or 7 and complete loss by 9 or 10

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2/18/08 Audition

Audition slides

I. Audition or hearing
    A. Audition process of sensing air pressure changes
        1. When you hear a sound your ear is actually being massaged by sound waves
        2. Detect the massageaction potential to the brain
        3. Air pressure changes are more than just hearing
            a. Hearing
            b. Balance
            c. Side to side detection (echolocation)
 
  
B. Loudness, pitch and timbre
        1. Loudness: decibels
        2. Pitch: frequency of the sound wave
        3. Timbre: many overlapping soundwaves
 
 
C. Critical loudness for humans:
        1. Hear beginning at about 10 dB
        2. Hearing loss begins at about 20 dB
        3. Injury to the ear occurs at 90dB or greater (70 dB for chronic noise)

    D. Pitch
        1. Frequency of the sound wave
        2. Hear from about 20 Hertz to about 6,000 Hz (little kids 8,000; many adults only 4,000)
        3. Pitch = tone
            a. 20 Hz sound is very low
            b. 4000 Hz sound is very high
            c. Perceived pitch: higher pitches are perceived as louder
   
   
E. Timbre
        1. Overtones on your voice or an instrument
        2. Individualized

 II. Anatomy of the Ear
    A. Parts:
        1. Pinna: outermost skin and cartilage part of the ear
        2. Outer canal
        3. Middle ear:
            a. Ear drum or tympanic membrane
            b. Three bones:
                i. Malleus or hammer
                ii. Incus or anvil
                iii. Stapes or stirrup
            c. Function is mechanical: pushing the sound back into the cochlea
        4. Middle ear problems
            a. Bad eardrums from injection or injury
            b. New ear drum; tympanoplasty
            c. Three bones may calcify
                i. Get a calcium buildup
                ii. Don’t move anymore
                iii. Titanium bones
                iv. Otosclerosis
   
   
B. Inner ear
        1. Oval window: opening in the bone to the cochlea
        2. Cochlea: snail like indentation of the skull
            a. Should have at least three turns, if not- Mondini defect
            b. Three separate chambers
                i. Vestibular membrane
                ii. Basilar membrane
                iii. Tectal membrane
        3. How do we hear?
            a. Air pressure pushes down on the basilar membrane
            b. Basilar membrane is lined with hair cells
            c. Hair cells move back and forth
            d. This motion produces action potentials to the auditory nerve and then to the brain
        4. Vestibular:
            a. Hair cells
            b. Liquid in the ear
            c. As the liquid moves back and forth with head movement, hair cells wiggle- action potential- stimulates the vestibular nerve
  
   
C. How we hear: Theories
        1. Place or location theory
            a. von Hemmholtz and then von Bekesy
            b. you can detect different pitches because different hair cells in different locations are stimulated
            c. each spot on the basilar membrane is “tuned” to a different pitch

        2. Frequency theory
            a. The basilar membrane vibrates at different frequencies depending on pitch
            b. Slowly for low pitches
            c. Fast for higher pitches
        3. Volley theory or the volley principle
            a. Depending on the pitch, you get place, frequency, mixed vibrations of hair cells
            b. Place: 200-20,000 Hz
            c. Frequency: 20-4000 Hz
            d. Both: 200-4000 HZ (human speech range)

III. Hearing loss
    A. Three basic kinds
        1. Conductive or mechanical loss: middle ear
        2. Sensorineural loss:
            a. Cochlea
            b. Auditory nerve
            c. Mixed: both
   
   
B. Hear the different kinds of losses
        1. Hearing loss
            a. Mild: 20-40 dB
            b. Moderate: 40-60
            c. Severe: 60-80
            d. Below 80: deaf
   
       
2. Tinnitutus
            a. Swooshing or humming or buzzing sound
            b. Hair cells or nerve are always stimulated

    C. How do we fix it?
        1. Hearing aids
        2. Analog hearing aids
            a. Cheap: $200-$600 each
            b. Make ALL sounds louder
        3. Digital hearing aids
            a. Mini computer
            b. Aid each frequency or pitch individually
            c. Price: $750-2500 A PIECE
            d. Hearing aids come in all different sizes and shapes
        4. Cochlear implant
            a. Bypass the cochlea
            b. Computer chip in: under skin above your ear
            c. Run a wire into cochlea and attach to the auditory nerve
            d. Wear a microprocessor on the outer part of your head
            e. Hearing aid sends the sound to the microprocessor

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2/20/08 Learning, Habituation and Classical Conditioning

Habituation and Classical Conditioning slides

I. Learning
    A. Definition
        1. Rely on a change in behavior
        2. Relatively permanent change
        3. Rule out maturational change
        4. Learning is a relatively permanent change in behavior due to environmental change and not maturational change

   
B. How to tell is you learned
        1. Have to have behavior
        2. Increasing rate or quality of the behavior as the organism learns
        3. Maximum amount of learning about anything- asymptote
        4. Change in the curve prior to asymptote = learning
        5. Behavior at asymptote is performance
        6. Take many behavior measures

C. Several KINDS of learning
        1. It is a continuum
        2. All related and there is no real clean break between kinds of learning
        3. Habituation
        4. Classical conditioning
        5. Operant conditioning
        6. Modeling or social learning

II. Two most basic kinds
    A. Habituation
        1. Learning NOT to respond
        2. Learning to ignore the irrelevant
        3. Underlying assumption: animals optimize
        4. At birth babies know how to habituate
        5. Dishabituation: change in the situation and you pay attention again
        6. Makes an efficient organism

    B. Classical conditioning
        1. DesCartes: reflex arc or spinal reflex
            a. Found that this reflex could be conditioned
                (learned)
            b. Use to think that only reflexes were classically conditioned, but this is not really true
        2. Pavlov
            a. Russian physiologist- salivation
            b. Found that the dogs could predict when events were going to happen- “made slobber”
            c. Called it classical conditioning

    C. Design of classical conditioning
        1. Pavlov’s study: bells and food
        2. Pair the bell with the presentation of the food
        3. Dogs naturally slobber to food
        4. Soon the dogs began to slobber to bell
        5. Name the parts of this sequence
            a. Unconditioned or unlearned stimulus: US
                i. Naturally occurs
                ii. Not learned
            b. Unconditioned response: UR
                i. Naturally occurring response
                ii. Unlearned
            c. Conditioned stimulus: CS
                i. Learned cue or stimulus
                ii. Predictive of the US
            d. Conditioned response: CR
                i. Learned response to the CS
                ii. Occurs to the CS
                iii. May or may not look like the UR

    D. Characteristics of classical conditioning
        1. Learning curve: it takes many trials to reach asymptote
        2. Strength of the response or the rate of learning depends on how strong the cue or CS is
        3. Extinction: if the CS no longer predicts the US, you stop responding (habituation)
        4. Spontaneous recovery; situation similar to the learning situation can bring an old response back!
        5. Relearning is faster
        6. Generalization: you make similar responses to similar CSs
        7. Discrimination: learn to make the CR to only very specific CSs
   
   
E. 4 procedures that demonstrate why predictiveness is SO important
        1. Simultaneous conditioning: CS is presented at the SAME TIME as the US-not much learning
        2. Delayed conditioning: CS goes off, the US immediately goes on: great conditioning
        3. Trace conditioning: CS goes off, break, US goes on: depends on the time gap for how well you learn it
        4. Backwards conditioning: US then the CS

    F. The form of the CR may be different than the UR
        1. Typically, they are similar but NOT identical
        2. Pavlov: US saliva had more digestive enzymes than the CS saliva
        3. Sometimes they can be OPPOSITE or compensatory
        4. Drug response and addiction/tolerance
            a. US morphine -- UR feel less pain, colder, lower BP, decreased HR, etc….
            b. CS: syringe  CR: feel more pain, hot, increased BP and increased HR
            c. Homeostasis: keep our body in balance, on an even keel
            d. Step down reflex compensates for the drug effects
        5. CS is predictive of the drug
            a. CS can be the syringe
            b. Environmental setting
            c. Time of day

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2/22/08 Classical conditioning applications and Operant Conditioning

Habituation and Classical Conditioning slides

Operant conditioning slides

I. Classical Conditioning application
    A. Learned emotional responses
        1. Little Albert study
            a. US: loud noise
            b. UR: fear
            c. CS: white rat
            d. CR: scared of the rat
        2. John Watson showed that emotional responses can be learned, not just innate (1921)
        3. Generalization: objects similar to white rats
        4. Plan was to show that what was learned could be unlearned-Albert moved away
        5. Why do we use cute little puppies in advertising?

    B. Remove the emotional responses
        1. Systematic desensitization
        2. Systematically desensitize you to the CS
        3. Afraid of heights:
            a. Flooding: put you in a glass elevator hanging over the canyon until you aren’t afraid anymore
            b. Shape you;
                i. Thoughts or pictures of heights (mild or weak CS)
                ii. Pair that with calmness and relaxation
                iii. Increase the strength of the “bad” CS but pair it with relaxation

    C. Get rid of bad behaviors or “bad associations”
        1. Smoking cessation, eating (over eating) problems and sexual problems
        2. Like to smoke: poison the cigarette- get sick when smoke; associate smoking with sickness
            a. Tends to be taste specific
            b. Same with food: taint your favorite food
        3. Chemotherapy or other medical treatments: inadvertently create taste aversion conditioning
        4. Sexual deviancy
            a. Typically learned or conditioned
            b. Accidentally: pair some bizarre stimulus or feeling with sexual arousal or gratification
            c. Fetishes
            d. Break the pairing:
                i. Penile seismometer
                ii. Measures erections and delivers shock
            e. Not very successful: about 90% of sexual predators will repeat

    D. Advertising
        1. Industrial/organizational psychology
        2. Pair product with CS (picture, icon, song)----pair it with a “fun, or happy” feeling

I
I. Operant conditioning
    A. So far:
        1. Habituation: learn to ignore and not respond to irrelevant stimuli in your environment
        2. Classical conditioining:
            a. You respond to predictive cues
            b. Why? Because they predict an upcoming event
            c. Don’t have to respond- not contingent or causal
 
  
B. operant conditioning
        1. The organism must make a response in order for the consequence to occur
        2. Consequence is contingent on the response

   
C. Edward.L. Thorndike: The Law of Effect
        1. Cats and a puzzle box
        2. Put cat in box and the cat had to do some trick to get out
        3. Speed of the response increased with trials
        4. The law of effects; when a response is followed by a satisfying state of affairs, that response increases
 
   
D.  B.F. Skinner: revised the law of effect
        1. 2 issues:
            a. Define satisfying: noisy word, not well defined
            b. Use the reinforcer: make the connection between the response and the consequence STRONGER
            c. Define increase: significant change in probability
        2. Define reinforcement: when a response is followed by a reinforce, that response increases in probability
        3. Define punishment: when a response is followed by a punisher, that response decreases in probability
 
   
E issue of positive and negative reinforcers and punishers
        1. Reinforcer increases responding
        2. Punishers decrease responding
        3. Positive: + add something
        4. Negative: - take away something

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2/25/08 More Operant Conditioning

Operant conditioning slides

Remember: Test next Wed Mar 5th

I. Remember: so far we have learned
    A. Three kinds of learning so far
        1. Habituation: learning NOT to respond to irrelevant stimuli
        2. Classical conditioning: learning to respond to predictive stimuli (there is no contingency between the response and the CS)- being prepared
        3. Operant conditioning: respond to get access or avoid access to consequence: response is required

    B. Four kinds of consequences in OC
        1. Positive reinforcement: add something to increase responding
        2. Negative reinforcement: take away to increase responding
        3. Positive punishment: add something to decrease responding
        4. Negative punishment: take away something to decrease responding
 

II. Parameters or characterists of operant conditioning
    A. Acquisition or learning curve
        1. Asymptotic curve: rises and then levels off
        2. Maximum amount of learning
        3. Shaping of the response:
            a. Teach the response
            b. Teach pieces of the response: successive approximations
            c. At this point: reinforce A LOT
 
 
B. Several factors affect how fast you learn
        1. Size of the reinforcer: moderate size
        2. Quality of the reinforce: moderate quality
        3. Delay between the response and the reinforce: immediate
 
  
C. Extinction in operant conditioning
        1. Shows a different graph function
        2. Increase in the response before the decrease: TRANSIENT INCREASE
        3. Extinction induced aggression
        4. Spontaneous recovery: the response will come back if the situation becomes similar to the old situation
 
 
D. Generalization and discrimination
        1. Learn to make the response under many similar stimuli (generalization)
        2. Learn to make the response ONLY in specific situations (discrimination)
        3. Use SD’s or discriminative stimuli : S+ or S-
 
  
E. Schedules of reinforcement:
        1. Continuous reinforcement schedule or CRF: every response is reinforced
            a. Satiation and habituation
            b. Too much
            c. Use this for shaping
        2. Partial reinforcement: PRF
            a. Only some responses will be reinforced
            b. Thins out reward and extends behavior
        3. 4 basic schedules of PRF
            a. Fixed ratio: each nth response is reinforced
                i. FR5: every 5th
                ii. Piecework
                iii. Break and run pattern: work hard to get the reinforcer, then take a break
            b. Fixed interval: the first response after X amount of time is reinforced
                i. FI 60 sec: the first response AFTER 60 sec
                ii. Scalloped responding
                iii. Tests every 4 weeks
            c. Variable ratio: on average, every nth response is reinforced
                i. VR5: 1,9,5…….
                ii. Slot machines
                iii. Fast and steady responding
            d. Variable Interval: VI
                i. On average, the first response after x amount of time is reinforced
                ii. VI 60 sec: average out as 60 sec
                iii. Pop quizzes

  F. Superstition
        1. Sometimes the organism connect a response to the reinforce that is NOT the contingent response
        2. Accidental conditioning
        3. “flap your wings and turn around 3 times after shutting down the interface, it will work again”
        4. Superstition can be maintained accidentally if the real contingency is still in effect
        5. Wii
        6. Accidental behaviors can interfere with the real contingency or cause harm
        7. Obsessive compulsive behavior

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2/27/08 Biological Boundaries of Learning and Conditioning

slides for Animal Learning!

I. Animals used in psychology across a variety of different kinds of research:
    A. Behavioral Neuroscience research
        1. Comparative research
        2. Learning research
        3. Applications to animal welfare

    B. Today let’s discuss three models and theories that have lead to dramatic changes in human and animal behavior:
        1. Garcia effect or conditioned taste aversion
        2. Learned helplessness
        3. Preparedness learning or behavior systems model

II. Garcia Effect or Conditioned Taste Aversion
    A. Several groups of rats were classically conditioned:
        1. Grp I: Tasty Water--> Nausea
                            Good Conditioning
        2. Grp II: Bright Noisy Water-> Shock
                        Good conditioning
        3. Grp III: Tasty Water--> Shock
                        No conditioning
        4. Grp IV: Bright Noisy water--> Nausea
                        No conditioning

    B. Why? A “biological boundary” may explain this phenomenon:
        1. Look at the TYPE of stimuli that are being used:
        2. Categorize each as an internal or external event
            a) Grp I: Tasty Water--> Nausea
                                Internal         Internal
            b) Grp II: Bright Noisy Water-> Shock
                                External     External
            c) Grp III: Tasty Water--> Shock
                                Internal         External
            d) Grp IV: Bright Noisy water--> Nausea
                                External         Internal

        3. Can’t learn ACROSS modalities very well!

    C. Important Properties of Taste Aversion
        1. single trial learning
        2. lasts long time periods
        3. generalizes
        4. species and modality specific

    D. Uses
        1. Humans: dietary restrictions and smoking cessation programs (but will switch brands and tastes)
        2. Can develop CTA with Chemotherapy- must watch pairing good food with nausea
        3. Most important use: Wildlife Management:
            a) Coyote management
            b) Wolf management
            c) Bear management
        4. Application: How can you keep your dog out of the garbage?

III. Learned helplessness: Marty Seligman
    A. Initial research paradigm: Four groups of dogs
                        Training I and II                         result                 Lasting effects
        1. Grp I     Escapable/escapeable            run                     None
        2. Grp II     Inescapable/inescapable        not run               None
        3. Grp III    Escapable/inescapable           not run               None
        4. Grp III    Inescapable/escapable            not run               Severe

        5. Remember, Seligman’s hypothesis was that NONE of the dogs would be significantly harmed.
        6. Key Factor = inescapability
        7. once learned not to escape (learned to be helpless)= not change

    B. Characteristics of L.H.
        1. inescapability that produces phenomenon, not the shock itself
        2. works under variety of procedures, conditions
        3. very generalizeable, transferable
        4. if take far enough, can make it a contingency rule for the animal, rather than specific contingency for specific situation(s)

    C. Symptoms of L.H.
        1. passivity
        2. learned laziness
        3. retardation of learning
        4. somatic effects
        5. reduction of helplessness with time

    D. Clinical expressions of learned helplessness
        1. School phobias
        2. and math anxiety
        3. Abusive
        4. Relationships
        5. Depression
        6. Cultural learned helplessness
     
     E. “Curing” or eliminating learned helplessness
        1. Unlearn the rule
        2. Reshape or recondition
        3. Must be done in situation where organism cannot fail
        4. Difficult to do- animals can “not” respond
        5. UPenn program on relearning thoughts during test taking

IV. Behavioral Systems of Behavior: Biological Preparedness
     A. Are boundaries or systems of behavior
        1. Behaviors are clustered into groups of relevant behaviors
        2. These may be biologically relevant
        3. May be hard wired in many animals

    B. Several “modes” of behavior
        1. Feeding mode
        2. Sexual mode
        3. Aggression mode
        4. Misbehaving Animals

    C. Marion and Keller Breland
        1. Students of B.F. Skinner
        2. Went to Hollywood to train animals for films and commercials
        3. In process of training, discovered consistent “misbehavior” of animals

    D. Several examples:
        1. Miserly raccoon
        2. Piggy Bank Pig
        3. Dancing Chicken
        4. Baseball playing Chicken
 

    E. Why? Instinctive drift
        1. Whenever situation permitted, specifies specific behavior patterns intruded
        2. Instinctive behaviors competed with operantly conditioned behaviors
        3. Not random, but predictable

    F. Species specific
        1. Related to reward
        2. acting almost as a CR
        3. inteferes with contingency!

    G. bottom line: our instinct is to learn, predict and adapt to our environment!
        1. we don’t have a lot of “hard wired” behaviors
        2. those that are hard wired are altered and changed via learning to predict and control events in our environment
        3. our biggest instinct is to learn!

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2/29/08 Applied Behavior Analysis

I. Functional Analysis
    A. Determining the function of the behavior
        1. Trying to find what contingencies maintain the behavior
        2. Can be environmental
        3. Can be “internal” environmental effects
        4. Must “listen” or observe behavior to determine causes!

    C. Reinforcer Hierarchy: make sure the client is as independent as possible:

 

 

 

 

 

 

 


    B. We learn when the contingency is in effect and when it is not
        1.
SD versus S∆
        2. SD: R-->Sr
                -The signal tells the organism the contingency is in effect (the reward/punisher will not be received)
        3. S∆: R 0
            -The signal tells the organism the contingency is not in effect (the reward/punisher will not be received)

II. Determining Effective Reinforcement Procedures in Applied Settings:
    A. Criteria for a Reinforcer:
        1.
Must be effective
        2. Must be able to predict a priori the:
        3. direction of behavior change
        4. magnitude of reinforcement effect
        5. Must be highly flexible across different populations and settings

    B. Traditional Models of Reinforcement:
        1. Rely on transituational approaches to reinforcement
        2. “Once a reinforcer, always a reinforcer”
        3. Produced catalog of items, but not good efficacy or reliability
        4. Do not really allow a priori predictions
 
    C.
Alternative Viewpoint:
        1. Think  of reinforcers as something you want
        2. Punishment as something you don’t want
        3. Time out is extinction from reward and too much “nothing”

    D. Disequilibrium models:
        1. Idea that we are at a state of equilibrium
        2. If we don’t have enough we will work to get more
        3. If we have too much we will work to get less
        4. How make something reinforcing?
            a. Take it away
            b. Give the person less of it
            c. Sell it!
            d. Can be anything or any activity the person wants

    E. Why not use negative reinforcement?
        1. Side effects: don’t like the person delivering negative reinforcer
        2. Uneven and sporadic behavior
        3. Strong  stimulus cues: only behave when “sD” is around: when teacher not there, the kids go wild!

    F. Punishment effects
        1. Traditional Definition: Any contingent event which results in a decrease in operant responding
        2. New Definition: Punishment effects are Produced when schedule constraints produce a state of of disequilibrium
                a. Punishment as satiation:
                b.
Give the individual “Too much” of something contingent on a behavior

III. Punishment and Time-Out:
   A. 
Guidelines for using  positive punishment
        1. Behavior must be dangerous to person or others
        2. No chance to interrupt and reinforce “good” behavior
        3. Tried other alternatives
 
  B.
Rules for Using Time-Out
        1. 1 minute per year of age
        2. Must be quiet to get the timer to start
        3. Cannot use for dangerous, disruptive or self-stimulatory behavior
        4. Must really be “time out” from other rewards

    C. Negative Punishment
        1. Response cost: your response costs you something or some behavior
        2. Two parts:
            a. Restitution: reinstatement of environment (clean up)
            b. Positive practice: practice better response for situation
        3. Can also use satiation/habituation

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3/3/08 Modeling or Social Learning Theory

Remember: Test on Wednesday! Chapters 3 and 5!

I. So far we have learned about
    A. Several types of learning
        1. Habituation
        2. Classical conditioning
        3. Operant conditioning
    B. Biological limitations on learning
        1. Boundaries or rules that restrict learning
        2. Our “hard wiring” may make us learn in certain ways or attend to certain stimuli
        3. Social boundaries for learning
    C. Third or fourth kind of learning: Social learning
        1. Modeling
        2. Learning vicariously or by observing someone else doing the behavior

II. Social learning theory
    A. Social learning
        1. Do not have to have direct experience with the learning
        2. Learn by seeing another organism experience consequences
        3. Attend to social cues
    B. Animals learn via social learning
        1. If one horse learns to open a gate……all do it
        2. Primarily in mammals
        3. Only social organisms learn via modeling
    C. Albert Bandura (Stanford Univ)
        1. Uses social learning to explain social, personal and developmental competencies
        2. Add a cognitive or thinking component to his model
        3. Add some new concepts:
            a. Rewards: convey information
            b. Incentive motivation: reinforcement
            c. Vicarious learning: learning by watching
        4. Modeling: learning by watching an identified model
    D. Four mechanisms for social learning from a model
        1. Attentional processes:
            a. Must attend to the model
            b. Several factors that affect attention:
                i. Learner:
                    1. Be awake
                    2. Be able to observe
                    3. Interest
                ii. Model:
                    1. Distinctive to the observer
                        a. Sex
                        b. Age
                        c. Ability
                    2. Affective valence
                        a. Emotional tone you set for the observation
                        b. Complexity
 
      
2. Retentional processes
            a. Remember all the steps the model did
            b. Memory abilities
                i. Familiarity
                ii. Amount to be remembered
            c. Ways of remembering
                i. Verbal memory: words
                ii. Imaginal or procedural memory: images or the behaviors
                iii. How I practice can make a difference
                iv. Little kids can’t do either kind of “remembering” very well
 
      
3. Motoric reproduction abilities
            a. Must be physically able to do the response
            b. Problem in young children
            c. Self observe and give yourself feedback
 
      
4. Reinforcement processes
            a. If you are not personally rewarded, you won’t keep doing the new behavior
            b. Reward is still necessary for the observer
            c. May have to self reward or be rewarded vicariously

III. Why is this important?
    A. Where do many of our behaviors come from?
        1. Bobo doll studies: 1960’s
            a. Bobo was a blow up clown with a weighted bottom- punching clown
            b. Examined the behavior of preschoolers:
                i. Originally, just use boys, later used girls
         2. groups:
            a. Group that watched a grad student beat Bobo
            b. Watched a Disney nature flick
            c. Test: kids got to play with Bobo
            d. Found: kids who watched a model beat Bobo were MUCH more aggressive to Bobo

    B. do kids learn TV violence?
        1. yes!
        2. what kinds of TV are worse?
            a. cartoons: Bugs bunny/Road runner hour
            b. nightly news:
            c. news resulted in more violent behavior: Viet Nam clips
            d. kids can tell real from fake, and they are more likely to imitate live action than cartoon

    C. sexual behaviors
        1. most children interviewed state they learned their sexual courtship behaviors from TV
        2. Doepke study: known abuse victims compared to “controls”
            a. allowed to play with anatomically correct dolls
            b. shown that dolls were correct
            c. abused kids played explicitly sexual ways with the dolls
            d. controls: enaged in “sex role” play too!
        3. MTV and music videos: treatment of women

    D. Helping behaviors:
        1. calling 911
        2. learn cpr, and rescue techniques
        3. be careful when kids play these games

    E. therapy: social skills training
        1. practice social skills by watching and observing
        2. model does the correct behavior, learn it
        3. model does the behavior wrong- observer corrects it
        4. teaching new and appropriate responses
        5. peers are best models

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OLD LECTURES

9/17/07 Visual Anatomy

Visual Anatomy

I. The nature of light
    A. Light = electromagnetic radiation
    1. composed of photons
    2. travel in waves
    3. wavelengths make up “color” psychologicially
    4. photons give us the “saturation” or richness of color

    B. physical measurement and a psychological measurement
    1. wavelength of light = physical
    2. psychological measure of “color”
    3. visible spectrum = part of the electromagnetic spectrum that humans can see
        a. “rainbow”
        b. Put all the visible spectrum light waves together = white
        c. Monochromatic light = 1 color
        d. Brightness = saturation

    C. why do we need to know this?
        1. eye must convert electromagnetic radiation from the visible spectrum into an action potential that is sent to the brain
        2. light come into the eye (right amount)
        3. shined onto the retina which contains our photoreceptors (light receivers)
            a. Chemical reaction
            b. Turns off the receptors
            c. Turning off will cause an action potential
            d. Goes to the brain, and is processed

II. Parts of the eye
    A. major parts
        1. cornea
            a. outside most part of the eye (you put your contacts onto this)
            b. clear, smooth, rounded
            c. astigmatism is wrinkle in the cornea- screws up focusing

        2. aqueous humor:
            a. pouch of watery liquid right behind the cornea
            b. garbage waste system

        3. Iris and pupil
            a. Iris: colored muscle of your eye
                i. Striated muscle
                ii. Sphincter muscle
                iii. Limit the amount of light coming into the eye

            b. the pupil: hole into the back of the eye
       
       
4. lens
            a. Transparent, smooth, flexible
            b. Same material as your fingernail
            c. Ciliary muscles: push and pull to change the shape of the lens
                i. Flatten the lens for far away objects
                ii. Round the lens for near objects

            d. cloudy lens = cataract

        5. vitreous humor
            a. large chamber of the eye
            b. contains fluid
            c. gives the eyeball its shape
            d. should be nice and round (not oval)

        6. retina
            a. lining along the back of the eyeball
            b. layered
                i. receptor cells
                ii. nerve cells

            c. two important kinds of receptor cells
                i. rods: rod shaped
                    1. black and white or day/night vision
                    2. 120 million

                ii. cones: cone shaped
                    1. color vision
                    2. 5 million

            d. connect to the optic nerve:
                i. blind spot
                ii. no rods or cones in the spot where the optic nerve exits the eye

            e. fovea: where most of the cones are in the retina

    B. connection to brain
        1. leaves the retina via ganglion cells
        2. ganglion cells make up the optic nerve
        3. optic nerve leaves the eye and splits into 2
            a. one side goes to the left hemisphere
            b. one side goes to the right hemisphere
            c. split is called the optic Chiasm

        4. optic nerve and optic chiasm to midbrain or lateral geniculate nuclei (LGN)
            a. arousal
            b. Notice sudden movement

        5. radiations from LGN to occipital lobe
            a. Areas 17, 18 and 19 primarily
            b. Code incoming information in layers

        6. two kinds of pathways
            a. ambient vision: what is it
            b. Spatial vision: where is it

    C. vision problems
        1. astigmatism
        2. nearsighted: myopia
            a. Lens is too round
            b. Eyeball is too long
            c. Fix it: CONCAVE lens
            d. Lens minifies

        3. farsighted: hypermetropia
            a. lens is too flat
            b. eyeball is too short
            c. fix it: CONVEX lens
            d. lens magnify

        4. strabismus: misaligned eyes (one eye muscle is too weak or strong)
        5. cortical blindness: brain is “blind”

III. Color vision
    A. Two theories of color vision
        1. Trichromatic theory: 3 colors
            a. Young (1880), von Hemholtz (1950’s)
            b. Three kinds of cones make all colors
                i. Work in combination
                ii. Mix to make individual color combinations

            c. red, blue and green wavelengths = white light
            d. if this is true: 3 kinds of cones! And there are!!!!!!

        2. problem: opponent process problem
            a. black ---- white
            b. Green ----- red
            c. Blue ----- yellow

        3. brain processes 4 colors and black/white in PAIRS
            a. black ---- white
            b. Green ----- red
            c. Blue ----- yellow
            d. Neurons in the brain

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9/19/07  Perception

I. Rules for Perceiving the world
    A. remember cells in brain
        1. retina: rods and cones
            a. rods connect many rods to 1 bipolar or ganglion cell
            b. cones connect 1 cone to 1 bipolar/ganglion cell
            c. more precision: color vision

        2. go to brain: up optical nerve tract, optic chiasm, to LGN, to occipital cortex
        3. specialized cells in visual cortex
            a. On/off cells
            b. Center and a periphery of their “visual field”

        4. many kinds of specialized vision cells:
            a. lines and edges
            b. Color
            c. Shapes
            d. Lighting and shading

    B. Gestalt psychologists
        1. studied sensation and perception in the late 1800’s through 1950’s
        2. German group although most immigrated to Chicago in about 1935-1950
        3. phenomenologists
            a. studied phenomenon
            b. studied how people perceived the world
            c. Studied in the absence of physiology

    C. Gestaltists have a mantra
        1. the whole is greater than the sum of its parts
        2. the whole “visual image” or “sound” or “sensation” is more than just its parts- it’s the perception into meaning

        3. most important part of “meaning” or “structure” is determining figure vs. ground
            a. figure: what you should be looking at
            b. ground is the “background”

II. Gestalt rules of organization
    A. gestalt = configuration
        1. distinction between arbitrary fragments of the physical stimulus and the meaningful fragments of the physical stimulus
        2. most important and first task is determining figure vs. ground

    B. rules for organizing our visual world
        1. proximity: things that are close to one another belong with one another
        2. similarity: things that share similar characteristics belong together: categorize
        3. contrast: edges or spacing between groups to denote groupings
        4. good continuation:
            a. serialization: ordering
            b. number or sequence
            c. Expectation in what comes next

        5. closure: the sequence comes to a natural end
        6. good figure or pregnanz
            a. we prefer simple symmetrical figures and sounds
            b. we like simple patterns and shapes not odd patterns and shapes

        7. common fate: we MAKE organization where there isn’t any

    C. Perceptual constancies
        1. we like our perceptions to “match”
        2. our ears should match our eyes
        3. mouth movement should go with sound
        4. we compare stimuli: how is one COMPARED or relative to another
        5. colors: Navy blue
            a. navy blue changes depending on the color it is next to
            b. absolute color doesn’t change
            c. Relative color changes

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9/21/07 Depth Perception

Reminder: first taking sides paper due 10/8

I. Depth perception
    A. depth perception is
        1. translation of 2-dimensional retinal image into the “perception” or meaning of 3-dimensions
        2. retina: width and height
        3. real world: width and height and depth

    B. why?
        1. hand eye coordination
        2. movement in the world

    C. two kinds of depth perception:
        1. one eyed depth perception: monocular depth perception
        2. two eyed depth perception: binocular depth perception

II. Monocular cues
    A. one eyed cues
        1. only require one eye
        2. not binocular or two-eyed vision

    B. Three different categories of monocular cues
        1. pictorial or picture cues
        2. kinetic or motion cues
        3. feedback: accommodation

    C. accommodation
        1. when you shift your visual attention from a near to a far object, lens in your eye adjusts
        2. near-very round to far-very flat
        3. ciliary muscles push and pull the lens into shape
        4. accommodation is the feedback from your muscle movement

    D. pictorial cues
        1. stationary cues: still (holding still) cues
        2. use a 2-D cue to hint at 3-D
        3. size:
            a. Objects get smaller as they move farther away
            b. Size constancy: even young babies know that objects stay the same size

        4. interposition:
            a. near objects occlude far objects
            b. nearest object should be in front of the farther object

        5. lighting and shadowing
            a. the direction of the light tells us that there is depth
            b. Why? Because the object casts a shadow

        6. perspective
            a. linear perspective: lines converge with distance
            b. Texture perspective: the shape of the pattern changes with distance- the pattern gets closer together
            c. Perspective is innate: you are born with the ability to “see” or perceive depth
            d. Understanding of the meaning of depth is learned!
            e. Precocial animals (animals that can walk and eat at birth) show immediate fear of depth

        7. aerial perspective
            a. with height or distance, the horizon becomes blurry
            b. Edges of the picture gets out of focus, the near object is in focus
            c. Blurry = far away

    E. kinetic cues
        1. motion cues
        2. objects move fast when near, move slowly when far

III. Binocular vision
    A. two eyes
        1. each visual image will overlap
        2. left eye slightly overlaps with right eye

    B. disparity between the two images tells us distance
        1. lots of overlap if it is close
        2. little overlap for far objects
        3. convergence: eye muscles push or pull the eyes in or out and we use the feeling to know distance

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9/24/07 Audition

audition overheads       

hearing loss: Normal hearing
    mild conductive        moderate conductive    severe conductive
    mild sensory             moderate sensory        severe sensory

I. Audition
    A. Audition – hearing
        1. hearing is the process of sensing air pressure changes
        2. many kinds of air pressure
            a. sounds
            b. weather changes in barometric pressure
            c. altitude changes
            d. colds, flus, water in the ears, all produce pressure change

    B. loudness and intensity of the sound
        1. measure in decibels for loudness: dB
        2. frequency for pitch: Hz
        3. timbre: unique “voice” of the instrument
            a. each instrument (including your voice) has overtone frequencies
            b. main frequency
            c. companion frequencies that give the uniqueness

    C. how loud is too loud?
        1. typical hearing range for speech is between 0 and 60 dB
        2. anything above 90 dB is painful

    D. Anatomy of the ear
        1. pinna: outside flap of the ear
        2. external ear canal: outer most canal of your ear
        3. ear drum or tympanic membrane
            a. piece of living tissue
            b. regenerate but can have scarring that will compromise audition
            c. if there is too much pressure: retract or pull in
            d. ventilation tubes through the ear drum to relieve pressure

        4. ossicles: three bones
            a. malleus or hammer (attaches to ear drum)
            b. incus or anvil
            c. stapes or stirrup attaches to oval window
            d. movement of these bones adds air pressure
            e. otosclerosis: bones calcify

        5. oval window: opening in the skull to the cochlea
        6. cochlea
            a. snail like indentation in the skull
            b. 3 separate chambers
                i. Vestibular membrane
                ii. Basilar membrane
                iii. Tectal membrane

            c. cochlea is for “hearing” itself

       
7. semicircular canals and vestibular membrane
            a. for static positioning
            b. full of liquid
            c. works like a level
            d. balance (and thus coordination)
            e. menierres disease

II. How do we hear?
    A. function of the cochlea
        1. air pressure pushes down on the basilar membrane that lines the cochlea
        2. basilar membrane is covered in hair cells
        3. hair cells move back and forth due to the air flow
        4. hair cells are connected to ganglion and bipolar cells, which connect to the auditory nerve
        5. action potentials

    B. we hear in two ways:
        1. place or location theory
            a. von Hemmholtz
            b. different hair cells in different locations on the basilar membrane are stimulated depending on the pitch of the sound (frequency)
            c. each pitch vibrates a different location

        2. frequency theory
            a. Weaver and Brey (1957)
            b. Different pitches vibrate the basilar membrane at different rates
            c. Each pitch produces a unique vibration rate

        3. volley principle:
            a. at some frequencies each theory is correct
            b. place theory is correct for 200-20,000 Hz
            c. frequency theory is correct for 20-4,000 Hz
            d. overlap of BOTH at 200-4,000 Hz
            e. range of human speech: 200-4000 Hz

III. Hearing loss
    A. three basic kinds of hearing loss
        1. conductive loss: middle ear is structurally problematic
        2. sensorineural loss: nerve loss or cochlea loss
        3. mixed loss: both

    B. conductive loss
        1. occurs when the sound waves are not efficiently conducted back through the cochlea
        2. reduces overall sound
        3. causes:
            a. structural damage
            b. accidents
            c. ear infections
            d. problem with the ossicles
            e. malformation of the skull bone

    C. sensorineural loss
        1. occurs when the cochlea or the nerve is damaged
        2. cochlea damaged: damage the hair cells- permanent
        3. nerve is damaged: auditory neuropathy
        4. genetic conditions are most common reason
        5. antibiotics and drugs used for preemies

    D. degree of loss
        1. normal range: 0 db to 20 db (in adults)
        2. mild loss is from 10-30/40 dB
        3. moderate loss: 40—60 db
        4. severe loss: 60-80 dB
        5. profound loss: 80 dB or greater (deaf)

    E. hearing aids
        1. analog: make everything louder
        2. digital hearing aids: increase the loudness of just certain frequencies
        3. several ways to wear them: behind the ear; in the ear

    F. cochlear implants
        1. used for sensory neural loss
        2. replace the cochlea
        3. wire stimulator in the cochlea
        4. connect to a transducer implanted under the skin
        5. microprocessor magnet on the head
        6. hearing aid behind the ear

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9/26/07 Learning: Habituation and Classical Conditioning

Conditioning Slides

I. Learning
    A. define learning
        1. many different “behaviors” involved
            a. Take in info
            b. Process the important stuff
            c. Remember it
            d. Apply it or use it: performance

        2. definition: learning is a relatively permanent change in behavior that is not due to maturation but to experience

    B. many kinds of learning
        1. habituation
        2. classical conditioning
        3. operant conditioning
        4. modeling or social learning
        5. these are part of a continuum: no clear break between one kind of learning and another

I. Habituation
    A. habituation is the most simple of learning
        1. all organisms do it
        2. learning not to respond to a stimulus because that stimulus has lost meaning or carries no information
        3. learning to ignore

    B. learn to habituation
        1. learning curve
        2. curve is asymptotic: it flattens out
        3. important for ignoring irrelevant stimuli

    C. can reverse this process
        1. can learn to respond to a habituated stimulus
        2. stimulus regains meaning

II. Classical conditioning
    A. Reflex Arc
        1. reflex arc is the connection between a sensory neuron in the periphery and the spinal cord
        2. react to stimulus and move away from the stimulus via the spinal cord arc, and not the brain
        3. feeling about the stimulus is brain

    B. Ivan Pavlov
        1. Russian physiologist who studied the importance of saliva in digestion
        2. used dogs
            a. Noticed that the dogs could predict when feeding time or research time would happen
            b. Noticed they “knew” different people in the lab

        3. created an experiment:
            a. paired stimulus (Bell) with another stimulus (food)
            b. Bell predicts the food
            c. What should happen with the presentation of the bell?.....dogs should slobber

    C. names to each part of his experiment
        1. unconditioned stimulus: US
            a. The stimulus you already react to (typically this is unlearned or innate)
            b. Unlearned or unconditioned

        2. conditioned stimulus: CS
            a. the stimulus you learn predicts the unconditioned stimulus
            b. learned or conditioned

        3. unconditioned response: UR
            a. the response you make to the unconditioned stimulus
            b. Typically unlearned or innate

        4. conditioned response: CR
            a. the response you make to the conditioned stimulus
            b. Learned

    D. parameters or characteristics of classical conditioning
        1. learning curve: asymptotic curve
        2. extinction curve: if the CS stops predicting the US, the CR decreases or extinguishes
        3. relearning: if the CS becomes predictive, you can relearn the CS-US relationship and the CR comes back (faster)
        4. spontaneous recovery: sometimes an extinguished CR just occurs

        5. generalization: the CR will occur to stimuli that are similar to the CS

        6. discrimination: we learn to only show the CR to particular CSs

        7. the form of the CR is qualitatively different than the form of the UR
            a. slobber for the US has MORE digestive enzymes than the slobber for the CS
            b. why? You don’t digest bells!

            c. drugs: inverse or compensatory CR: it’s the opposite
                i. morphine: decreases HR, BP, feel less pain, etc.
                ii. sight of the morphine injection: increases HR, BP and feel more pain

    E. four procedures for CC
        1. these are important because they show that predictability of the CS-US relation is critical
        2. if it don’t predict then no CR
        3. four procedures:
            a. Simultaneous conditioning: CS and US are presented at the same time
            b. Delayed conditioning: CS onsets/offsets and immediately the US onsets (works best!)
            c. Trace conditioning: CS onsets/offsets, delay, then the US: used to test memory time-horizons
            d. Backward conditioning: US is presented BEFORE the CS (only works for taste aversion)

III. Uses for Classical conditioning
    A. learn emotional responses from CC
        1. Little Albert: study conducted by John Watson
            a. Paired a white rat (CS) with a fear stimulus (US)
            b. He associated the rat with “bad things” and was afraid of the rat

        2. can learn “good” feelings: commercials: why do use cute puppies to sell TP?

    B. eliminate these feelings
        1. systematic desensitization: uncondition the conditioning
            a. Fear hierarchy (least fearful to most)
            b. Teach relaxation
            c. Pair relaxation with the stimuli from your hierarchy

        2. sexual predators:
            a. CS that predicts sexual arousal or gratification = children
            b. Punishment: shock the individual when they become aroused by inappropriate stimulus

       3. Lamaze: classical conditioning
            a. Learn to breathe and relax using a cue or CS
            b. When in pain- look at CS and it predicts “relaxation”

        4. taste aversion
        5. advertising is all classical conditioning based

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9/28/07 Operant Conditioning

Taking sides paper is due OCTOBER 8th!!!!!!!!

Today at noon in Felmley 105 is a talk by David Walker on addiction and the adolescent brain

 operant overheads!

I. Operant or instrumental conditioning
    A. the law of effect
        1. Edward L. Thorndike: Animal Intelligence 1911
        2. puzzle box and cats
            a. Put the cat in the box
            b. Different kinds of releases that the cat had to figure out
            c. Cats learned to get out
            d. Got out faster with each trial

        3. Law of effect: when a response is followed by a satisfying state of affairs, that response will occur again and become more frequent

    B. B.F. Skinner
        1. read Pavlov
        2. wrote his book in 1938: Behavior of Organisms
        3. problems with Thorndike’s version:
            a. Defining how often “frequent” is: probability measures
            b. Word “satisfying”: what is it?
            c. Reinforcer: means to strengthen the connection between the response and the consequence

        4. he re-wrote the law of effect:
            a. reinforcer: any consequence which increases the probability of the response when made contingent upon that response
            b. Punisher: any consequence which decreases the probability of the response when made contingent upon the response

        5. notice the relation between OC and CC:
            a. CC: CS-US
            b. OC: R-Consequence

        6. Continuum:              CS-US
                                                S+-R-Consequence
            a. big difference: CC NO response is required
            b. OC: response IS required to get the consequence

    C. Consequence
        1. reinforcers and punishers
        2. add things (positive)
        3. take things away (negative)
        4. combine these into a 2 x 2 contingency square
        5. see contingency square!:

                                                Reinforcement Punishment
 
Positive Positive Reinforcement (Positive) Punishment
Add                                  make bed-->10cent hit sister->spanked
Stimulus
 
 
Negative Negative Reinforcement Negative Punishment
Remove                         make bed-> Mom stops hit sister->lose TV
Stimulus nagging

    D. parameters of reinforcement (punishment is the opposite)
        1. we must learn the response: asymptotic curve
        2. delay of reward weakens the connection between the R and the reinforcer- weaker responding
        3. size of the reinforcer matters
            a. Larger is better
            b. Up to a point….satiation

        4. quality of reward matters
            a. better quality is better behavior
            b. Faster satiation

        5. extinction is different than in classical conditioning
            a. transient increase in responding at the beginning of extinction
            b. Extinction induced aggression

        6. generalization and discrimination
            a. generalization: make the response to situations that are similar to the reward situation
            b. Discrimination: make the response only in particular reward situations

II. Schedules of reinforcement
    A. two basic kinds of schedules of reward
        1. schedule tells when to reward
        2. continuous reinforcement schedules: every response is rewarded (problem: satiation)
        3. partial reinforcement schedules: only reward some behaviors

    B. four basic kinds of partial reinforcement schedules
        1. Fixed ratio or FR schedule
            a. Every nth response is reinforced
            b. FR5: 5th R, 10th R, 15th R, etc.
            c. Piece work or candy sales
            d. Organisms tend to take a brief pause after getting a reward

        2. Variable ratio or VR schedule:
            a. On average, the nth response is reinforced
            b. VR 5: 5th R, 1 R, 9th R, 2 R, 8th R, etc……
            c. Slot machines use a VR schedule
            d. Nice steady behavior; faster you respond the more you earn

        3. Fixed Interval or FI schedule
            a. The first response after T amount of time is rewarded
            b. FI 60 sec; first response after 60 sec have passed is reinforced
            c. Break and run pattern

        4. Variable Interval schedule or VI
            a. On average, the first response after T amount of time is rewarded
            b. VI 60 sec: based on an average of 60 sec.
            c. Pop quizzes

    C. superstition and shaping
        1. to start a new behavior: technique called shaping
            a. This behavior must be physically capable of being performed by the organism
            b. Break up the behavior into it’s pieces or components
            c. Chain together successive approximations

        2. superstition:
            a. the organism may pair the wrong behavior with the consequence
            b. Keeps doing a behavior that has nothing to do with the reinforcer, except accidentally
            c. Baseball players
            d. Wii players

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10/01/07 Applied Behavior Analysis

Remember: Taking Sides paper is due No later than October 8th!

I. Applied Behavior Analysis
    A. behavior analysts
        1. use operant conditioning primarily
        2. some classical conditioning and habituation
        3. apply it to real world situations

    B. many places ABA is used:
        1. institution: residential unit for individuals with Developmental disabilities or mental illness
        2. schools- school psych people
        3. industry: safety people, HR, wellness
        4. animal training and zoos
        5. consultants

    C. three levels of certification
        1. bachelors level
        2. masters level
        3. doctorate level

    D. what do they do?
        1. functional analyses: determine the ABCs of the behavior
            a. antecedants or precursors or behavior and events that come BEFORE
            b. behavior
            c. consequences

        2. observations

        3. come up with a behavior remediation plan
            a. eliminating “bad” or disruptive behavior
            b. shape up and teach appropriate behavior

        4. several possibilities for “why”
            a. seeking reward
            b. avoiding punishment
            c. internal issue

II. What techniques can we use?
    A. punishment
        1. positive punisher is applying an aversive stimulus contingent upon the response; response decreases
        2. must remember to use a partial punishment schedule to wean off the punisher
        3. remember extinction can occur with punished behavior as well (in this case, the behavior COMES BACK!)
        4. ethics:
            a. give a poor model for appropriate behavior
            b. modeling violence
            c. being angry when punishing

        5. kinds of aversives
            a. electric shock but NOT cattle prod
            b. SIBIS: self injurious behavior interruption system
            c. Sprays to the face
            d. Startle

        6. rules for using positive punishers
            a. behavior must be SO dangerous there is no opportunity to disrupt it
            b. positive rewards have not been effective (alone)
            c. must have tried several interruption programs

        7. major side effects
            a. individual becomes angry at the deliverer of the aversive
            b. increase violent behavior
            c. again it sets a bad example

   B. Negative punishment
        1. take away a positive thing to decrease response
        2. time out from reward opportunities
            a. time out is NOT seclusion!!!!!!
            b. Time out is NOT reinforcement time for parents and staff
            c. Typically use 1 minute per year of age up to about 10 minutes
            d. Clock starts when the tantrum stops!

        3. make sure it really is free from reward
            a. not avoidance
            b. don’t use for self stim behaviors

        4. immediately reward a good behavior after time out

        5. problems with negative reinforcement, especially nagging is that you don’t like the deliverer of the “nagging” or the negative punisher

        6. overcorrection:
            a. two parts
            b. restitution: make whatever you broke or hurt “better”- clean up
            c. positive practice
       
   
C. Positive reinforcement
        1. negative reinforcement: don’t use it!
        2. positive reinforcement is best
            a. greediness can develop
            b. must get paid for everything!
            c. Must be careful how much we reward
            d. Must be careful to honestly reward

        3. reinforcer hierarchy
            a. lowest: food, shelter, warmth
            b. tangibles or things
            c. tokens or points
            d. contingencies: if___ Then
            e. feedback
            f. competency: you reward yourself

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10/03/07 Biological Boundaries of Learning

Test next Wednesday

I. “Straw man argument” = false argument used for demonstration
    A. Equipotentiality principle
        1. was a real model of learning in the 1950’s
        2. old school behaviorism
        3. WRONG!

    B. principle says:
        1. any CS can be paired with any US
        2. any response can be controlled or “governed” by any reinforcer or punishment
        3. reinforcers and punishers are transituational: once a reinforcer or punisher/always a reinforcer or punisher
        4. biology is irrelevant to learning
        5. anything can be learned, given sufficient time/trials

    C. in order to demonstrate that a “law” is wrong
        1. need to find some “exceptions”
        2. need evidence to demonstrate that the 1950’s version of learning is wrong

II. Evidence
    A. Garcia’s experiments on Taste Aversion
        1. classic 1959 experiment
            a. Tasty water vs. bright noisy water experiment from Tuesday lecture
            b. Violated the law of equipotentiality
            c. Showed that not ANY CS could be paired with any US
            d. Sometimes you couldn’t learn CC

        2. evidence that
            a. biology can interrupt or prevent some learning
            b. Some learning may be ‘hardwired’

        3. important biological properties of taste aversion
            a. general
            b. Animals show it from birth or earlier
            c. Tolerates a long delay, unlike other learning
            d. One trial
            e. Backward conditioning
            f. Novel stimuli work best: old, familiar is less likely to develop taste aversion
            g. Species differences: changes with dominant modality for food preference

    B. Avoidance learning: Species Specific Defense Reactions or SSDRs
        1. Bob Bolles: preparedness in avoidance learning
            a. He wanted to know if there were basic “avoidance” behaviors
            b. Did these vary by the type of stimulus, the situation, and the animal?

        2. basic behavior sequence to avoidance:
            a. freezing
            b. Flight
            c. Fight!!!
            d. Prey animals show: tonic immobility- they go limb when squeezed or restrained

        3. found there are instinctual patterns to these behaviors
            a. 1-way shuttle
            b. 2-way shuttle
            c. 2-way shuttle is almost impossible to learn

        4. differences in animals
            a. rats: jump forward, not backward
            b. Pigeons: wing flap not peck

        5. tells us there are different behaviors for reward (food) and shock or danger behaviors

        6. important for safety training in humans
            a. first instinct is to: hide
            b. run- often “away” from danger (or at least you think you are)
            c. fight


        7. to work: learning must be “stronger” than the biological instinct

    C. Instinctive drift
        1. Skinner’s book: Behavior of Organisms
        2. Breland and Breland: students of Skinners: Misbehavior of Organisms 1961
        3. animal trainers: noticed some “problems” in their training
            a. The Dancing chicken (rooster)
            b. Bank commercials:
                i. Piggy bank pig:
                ii. Miserly raccoon:

            c. baseball chicken

        4. instinctive behaviors towards food interrupt operant response
            a. instinct DRIFTS into the learning situation
            b. Only way to get rid of it is to make the new learned behavior STRONGER than the instinctive behavior

    D. what does this mean?
        1. can’t take the animal out of the behavior!
        2. learning is biology
        3. what is the strongest human instinct? LEARN
        4. humans (all animals) optimize!!! We get the most bang for the least buck- and we do this by learning the best way

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10/05/07 Movie on Autism

    If you missed this movie and want to see it, come over to the lab. You can watch it there!

10/08/07 Modeling

Test on Wednesday

I. Modeling
    A. Albert Bandura: Social Learning theory
        1. model is a description of social, personal and developmental competencies
        2. show that humans (and other animals) can learn indirectly
        3. learn by observing or watching

    B. new concepts of old terms
        1. rewards or reinforcers convey meaning about a situation
        2. tell what will happen when you do a particular behavior
        3. incentive motivation: motivation you get by watching some one else get rewarded
        4. vicarious learning: learning by watching or observing

    C. most organisms with a CNS can at least imitate
        1. imitation is an immediate re-enactment of the behavior
            a. Infants do this from birth
            b. Other animal infants do the same thing

        2. animals can learn vicariously
            a. insects
            b. Primates and monkeys
            c. Animals such as rats and cats and dogs

        3. why would observational learning be adaptive?
            a. More efficient
            b. Increases likelihood of survival

II. Modeling mechanisms
    A. modeling
        1. subject watches a model doing a novel behavior
        2. test with delay to see if the subject can perform the novel behavior
        3. delay shows modeling rather than imitation

    B. four mechanisms that must be in place to model a behavior
        1. attentional processes
            a. Must pay attention or attend to the model
            b. Several factors of the model that are important
                i. Distinctive or high status model for the observer
                ii. Age, sex and popularity is critical

            c. factors for the observer
                i. affective valence or mood
                ii. Complexity of the behavior to the observer
                iii. Prevalence of the behavior (how popular a behavior is it?)
                iv. Functional value to the subject

        2. retentional processes
            a. you must remember the behavior
            b. 2 types of remembering
                i. Imaginal or remembering the behavior
                ii. Verbal: saying the steps to the behavior

            c. factors which can influence memory:
                i. symbolic coding: how good are you at coding (language)
                ii. cognitive organization and rehearsal
                iii. motor rehearsal

        3. motoric reproduction
            a. must be physically able to reproduce the behaviors
            b. physical capabilities
            c. Availability of component responses
            d. Self observe your own behavior and correct as needed
            e. Accuracy of your own feedback

        4. reinforcement
            a. must get some kind of reward when YOU do the behavior
            b. Initially do the behavior to get the same reward you saw the model get (vicarious reinforcement)
            c. If YOU are not rewarded, you won’t keep doing the behavior

III. Why is this important for humans?
    A. BOBO doll studies by Bandura in the early to mid 1960’s
        1. Bobo was brand new on the market, most kids hadn’t seen it yet
        2. preschool kids (at first, just boys, later both genders)
        3. two groups
            a. Control group: nature movie
            b. Experimental group saw a movie about a grad student beating Bobo and using novel words

        4. Test: time with Bobo
            a. All the kids beat up Bobo
            b. Kids in the experimental group modeled both the language and the aggressive style of the grad student model
            c. Conclusion: kids imitate what they see on a “movie”

        5. examine the effects of TV
            a. cartoons- found kids imitate and model cartoon character behavior
            b. Followup studies: compared
                i. Cartoon
                ii. Live action pretend
                iii. Evening news: violence in riots and Vietnam

            c. kids imitated all three “styles”
                i. which was worse?
                ii. Which did the kids have more difficulty telling “real” from “TV”

        6. what do we know about TV today:
            a. cartoons are seen as “pretend”
            b. Live action is less distinctive: Power Rangers
            c. News has lasting consequences: 9/11/2001

    B. only behaviors to be modeled are violence? NO
        1. helping behavior
        2. treatment in children for fears
        3. sex

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